Senior Generalist Engineer - Korea Based

Seoul (Remote) • Full time

  • REMOTE
  • KOREAN: NOT REQUIRED
  • C++
  • C
  • Game Development
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Created by Monsters. Built for gamers.™

TLM, an Endava company, is a world-class video game company focused on development for some of the biggest games in the industry. Our mission is to break down barriers in the video game industry and make game tech available to all game developers regardless of size.

We are looking for good humans with incredible talent to make great games.

Position Summary: Senior Generalist Engineer

  • 100% Remote position & other cool benefits
  • Working with an international team on AAA games developing in a multi-engine studio (Unreal 4/5 and other AAA proprietary engines).
  • Develop game features and systems across domains for our development teams on platforms including PCs and consoles.
  • Be a part of a groundbreaking global game developer and publisher, with a permanently remote team.
  • Competitive salary and excellent benefits available for full-time employees.

Responsibilities:

  • Architect, develop, test, optimize, and debug across multiple domains including gameplay, systems, rendering, optimizations, audio, VR, Game AI, physics, tools, etc.
  • Contribute substantially to, and support quality and maintainability for a multi-platform code-base (eg. PC to Sony, Microsoft, and Nintendo Consoles).
  • Work closely with production, engineering, design, and art teams on technical goals, features, planning, and development.
  • Collaborate and co-develop with other engineering teams, as well as participate in code reviews.
  • Develop, maintain, and optimize code, middleware, plug-ins, SDKs, internal libraries, and everything in between
  • Participate with other departments providing development, documentation, influence strategy and overall direction for games technology through your contributions.
  • Create and maintain technical documentation from beginning of a project through completion.

Required Qualifications:

  • 7+ years of title development experience
  • 3+ years of experience leading / owning major technical systems
  • 2+ shipped AAA console or PC titles with Unreal 4/5 or other proprietary engines (eg. Frostbite, CryEngine, etc).
  • Strong C/C++ skills
  • Experience with parallel programming and multi-threaded engine systems
  • Experience with game architecture, memory systems, content pipelines, and tool chains.
  • Experience across game development domains - see responsibilities above.
  • Familiarity with current and next gen console SDKs, Steam, Epic Game Store, etc.
  • Conversant in PC and Console game development techniques and best practices

Desired Qualifications:

  • Bachelor's Degree in Computer Science, Mathematics, Physics or equivalent combination of education and experience
  • Familiarity with common game industry tools & middleware (Unreal Insights, Visual Studio, Unreal Game Sync, Perforce, and platform specific profiling tools)
  • Advanced mathematics skills in both ‘applied’ and ‘pure’ mathematics - e.g. Analytical Geometry, Numerical Methods, and Matrix Equations.